I'm currently texturing this cute whimsical house that my friend Caitlin Cheek modeled based on a concept piece from Charlène Le Scanff (AKA Catell-Ruz). I'm using Substance Painter for the textures and anytime I start a project in Substance Painter I always try to block out all the colors based on the concept piece. Doing this helps me visualize the whole thing, after that, I start to actually work on individual textures. I started with the wood textures cause I wanted to nail down the style of wood that I wanted for this piece and then I started working on the chimney and shingles. I'll be working on this in-between other projects but hope to finish it before the new year.
Here are the uv maps i created for a udim workflow
Concept Piece by Charlène Le Scanff (AKA Catell-Ruz)
For the wood textures, I'm working on the color and grain directionality of the wood and really trying to make sure each piece is different from one another. I want to make sure I pay attention to the detail of the wood in certain areas and just how it would age/wear in general over time.